Commands/jump: Difference between revisions

From Skyblock
(use official description)
m (Made references more succinct)
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|ref=<ref>{{Experimental_verification|date=2025-01-31|user=0SilentMoon}}</ref>
|ref=<ref>{{Experimental_verification|date=2025-01-31|user=0SilentMoon}}</ref>
|aliases=<code>/ej</code><br><code>/ejump</code><br><code>/ejumpto</code>
|aliases=<code>/ej</code><br><code>/ejump</code><br><code>/ejumpto</code>
|minrank_sb=Skyking<ref>“Skyblock Ranks - Survival.” ''Skyblock Webstore'', https://shop.skyblock.net/category/skyblock-ranks. Accessed 29 Jan. 2025.</ref>
|minrank_sb=Skyking<ref>https://shop.skyblock.net/category/skyblock-ranks, 29 Jan. 2025.</ref>
|minrank_eco=VIP<ref>“Skyblock Ranks - Economy.” ''Skyblock Webstore'', https://shop.skyblock.net/category/economy-ranks. Accessed 29 Jan. 2025.</ref>
|minrank_eco=VIP<ref>https://shop.skyblock.net/category/economy-ranks, 29 Jan. 2025</ref>
|command=/jump
|command=/jump
|warpmob={{Table no}}
|warpmob={{Table no}}

Revision as of 10:07, 7 March 2025

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Jumps to the nearest block in the line of sight.

/jump[1]
Aliases /ej
/ejump
/ejumpto
Cooldown None
Servers Both
Minimum Rank Economy: VIP[2]
Skyblock: Skyking[3]
Allowed Locations Spawn No
The Nether No
Warp Mob No
Warp Hostile No
Player Island If trusted


Syntax

  • /jump - Teleports the user atop the block(s) they are looking at.

Usage

WIP

  • Notable jumpable: (places above:) signs, open trapdoors, waterlogged blocks, powder snow, bubble columns, slabs, pressure plates, scaffolding, dripleaf, non-collidable bamboo, lichen, (places inside:) fences, (places below:) lily pads
  • Notable non-jumpable: magma blocks, lava (flowing or not), plain water (flowing or not), berry bushes (grown or not), campfires (lit or not), cacti. (Becomes jumpable if using /god; 2/8/2025)
  • Notable transparent: entity "blocks" (item frame), flowers (any height), vines, most redstone emitting or transmitting components except pressure plates, string, carpet (has collision!), crops
  • is it willing to pass island bounds?)
  • Different behaviour when flying
  • Jumps to:
    1. The target block
    2. A block in the 7x7 centered on the target (subpriority untested).
    3. A block within a 48 block offset of the target in the x OR z axes (prioritizes closer x OR zs; subpriority between equal x and z, and for +/-, unknown). Can apparently be any y level.


References

Written by 0SilentMoon